Sometimes with mods for Minecraft, and mods in general, you’ll just stumble across something so ridiculously huge and amazing that you start wondering how much time and effort it took to make it. One such mod is DivineRPG, probably the biggest mod for Minecraft around. It adds magic, pets, bosses, over a 100 new mobs and most importantly 8 new dimensions and upgrades to the existing 3. Throughout this Dimensional Travel Guide we’ll take a look at each dimension and what it’s all about, starting with the upgraded vanilla dimensions. To begin, the Overworld.
Dimensional Guide Map(Skip to article)
Table of contents
DivineRPG changes the terrain generation of the Overworld, adding the new blocks it needs. Besides the new ores I’ll mention later, the mod adds things like divine trees and tar that you can use in crafting situations.
Realmite is a new ore added by the mod into the overworld. It’s fairly common (close to iron) and can be mined with any tier of tool, but is powerful,with tools reaching diamond potency. It is recommended as the first tier of equipment while using Divine RPG.
Arlemite is another ore added by the mod, this one rarer than Realmite. Its rarity outweighs the power of realmite tools, so those are not recommended. The armor is useful and the recommended use for this ore.
Rupee is an ore rarer than Realmite, but more common than Arlemite. Rupee armor is only slightly better than Arlemite armor, however the tools are very fast. Combining all 4 of the tools in a crafting grid will result in a Rupee Shickaxe (this works for any material in the mod) that has all the functionality of the tools used to make it, but has infinity durability. Crafting a Rupee Shickaxe is the recommended use of Rupee ore. Rupee ore or ingots cannot be used as currency, despite what Nintendo might have taught you.
The jungle bat is a passive mob that spawns in the jungle. It is much like a regular bat, but is faster, bigger and more dangerous. Its fly pattern is extremely random and swift, making it hard to kill.
Jungle spiders are dangerous hostile mobs that spawn in the jungle. They are fast, strong and poisonous. Possibly the most dangerous thing about them is their green color that makes them hard to distinguish in the green lush jungle they spawn in.
The jungle dramcryx (don’t worry, I couldn’t spell it before looking it up either) is a dinosaur-like hostile mob that spawns in the jungle. It attacks at melee range and is quite slow, thought has a lot of health. They are very loud so one shouldn’t be able to take you by surprise.
Crabs are passive mobs whose habitat are the beaches of the Overworld. There are regular crabs as well as larger, king crabs that have more health and deal more damage.
Whales are a passive oceanfaring mob that has a ton of health. You shouldn’t attack a whale because you’ll have to fight them for 10 minutes to kill them. They mostly spawn in groups and just float around minding their own business. Kind of like real whales.
The cyclops are a dangerous race of giant beasts that spawn in the overworld. If there’s a cyclops near, there are probably more nearby and they will all attack you if you attack one of them, like zombie pigmen. They have a ton of health and require good gear and skill to take down. Prepare to fight them by digging holes or planting trees nearby so that they can get stuck and you can take them out.
The frost is a mob that spawns in cold biomes around the Overworld. In a mystery greater than “How did Batman get away from the nuclear blast with 5 seconds left on the clock?”, despite being called “Frost” and spawning on snow, it shoots fire as its ranged attack. They’re not very strong, but they will set you on fire in a biome that has little to no running water, so they can be very dangerous.
A rainbour is a truly fabulous, though quite rare, passive mob. It won’t attack unless provoked, but if you do provoke it, you’re in trouble. It deals a huge amount of damage and will instantly annihilate you if you’re not well equipped. So why attack something so beautiful yet extremely deadly? Because a rainbour always drops a healing stone which can be used to fully heal your health instantly.
This badass looking monster is an arid warrior – a desert based hostile mob that will attack you with its dangerous bow. It’s quite strong and precise, so be careful when engaging one.
Desert crawlers are weak hostile mobs that spawn in the desert, like their cave counterparts, they attack at melee range and don’t have a lot of health, making them more of a nuisance than a challenge.
Cave crawlers are like their desert brothers, except they spawn in caves and are even weaker. Being hostile they will attack you on sight, though it will be but a scratch if you’ve got any sort of armor.
With a name like caveclops (short for cave cyclops), you can only expect something appropriately big and scary (or weird MLP fan art, if you’re on that part of the Internet), and the caveclops delivers. It has a ton of health, a dangerous ranged attack and therefore should not be taken lightly.
Undead miners are the weakest mob in the mod. They are underground hostile humanoid mobs that attack at melee range. Basically zombies with a different texture and less health and damage.
Enthralled dramcryx are a very dangerous underground mob. Like jungle dramcryx, they are dinosaur inspired, but the enthralled dramcryx is bigger and dark purple instead of green. They have a very strong attack and lots of health, but attack at melee range. Caution is advised when fighting them.
The rotatick is a strange catterpillar-like hostile mob that spawns underground. It’s very small and quite fast, but very weak. They have a high chance of dropping diamonds.
The Eye is a rare mini-boss mob that spawns underground. It’s not very strong, but it has a special ability that can blind you for a few seconds or even the duration of the fight, in other words until you kill it. The ability activates when you look at The Eye, like Endermen.
Jack-O-Man is the only overworld NPC. DivineRPG adds many trader NPCs into the game that will give you armor and weapons in exchange for specific items. In the case of Jack-O-Man you can trade spooky stuff like bones, spider eyes and pumpkins for spooky equipment.
That’s it for this edition of the Divine RPG Dimensional Travel Guide, but stick around for the next edition.
If you’d like to try the mod yourself, you can get it here:
Download the DivineRPG mod here!
- Install the Forge API.
- Run Minecraft at least once.
- Put the mod’s .zip file in the mods folder located in your .minecraft folder.
- For any additional info, head to our big Mod Installation Guide.
- Ready to go! Enjoy.
Like always, feel free to leave any feedback you might have in the comment section below.
Version of mod reviewed: Beta V5.1 for Minecraft 1.6.4.