The Aether II still looks cool and is still coming “soon”

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The Aether II is quickly becoming one of, if not the most anticipated Minecraft mod ever. Everyone is constantly asking about the status of the mod as people are anxious to get their hands on it. A release date was announced, then revoked, and the mod is currently set to arrive “soon”. Updates are being posted often, but the wait is rigorous so here’s a quick update on how the mod is doing, what features have been added and when can we expect it.

To keep up with demand on information, Kingbogdz – the lead dev on the Aether, has been posting updates often and even streaming coding work. This has provided us with a lot of info on feature sets and additions to the mod, but doesn’t really tell all that much about the possible release. The team has been referring to the good old “soon” response when asked about the release, but in good news for people anxiously awaiting this mod, progress is being made, fast. Systems are being added and bugs are being fixed. Screenshots and information released is indicating the mod is in a good state.

The team seems determined to add a lot of complicated mechanics which they consider are crucial to the mod and I will detail later on. This is taking some time to develop and perfect, but will make for a much more interesting and hopefully stable release. I would recommend everyone excited about this mod use the previous release date – March 25th – as more of a state of mind than an actual date. You see, they know they’re going to release the mod on March 25th, they just don’t know when to put March 25th.

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I joke, but I assure you that the release is coming soon and the materials available prove it. Now, if you’re only interested in the release date, feel free to surf away, since I will now talk about mechanics and features added recently to the mod. If that interests you as well, read on. It’s gonna be a fun ride.

Mentioned, but not pictured were bigger, complicated dungeons. Apparently this latest version will have bigger dungeons with more unique and useful loot accompanied by smarter, more interesting mobs. This system seems to be the adventuring core of the mod like strogholds and the Nether in vanilla.

The system I am personally most excited about is the party system. This mechanic has been mentioned before by Kingbogdz, but there weren’t any details about it available. We now know what it looks like and how it works. Parties are intended to make it easier for players to team up and defeat bosses and the newly bigger, badder dungeons.  The GUI for this system appears when you set it to appear (on, off or on in dungeons) on the left hand of the screen. You can see the other player’s names, heads (taken from their skin) as well as current health, armor and hunger. This should make coordination easier and allow for some interesting MMO-like gameplay.

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Lots of flora and fauna has been added as well, making the world look lush and feel more alive.  Mod pack fans can also rejoice as the team has said that it is “something they are working towards”. This probably means less dependencies on new APIs and more compatibility all around!

Donators also get a special system with some visual goodies for their support of the mod. These goodies are special Moa skins and an Aether cape that can both be toggled via a menu. Once again these are both visual only so they do not affect gameplay in the slightest.

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That’s all the info we have for you right now, but make sure you stay tuned for more news and a big feature of the mod once it does release (I feel like I’ve said this at least 4 times already). As always, sound off in the comment section below (now, this I KNOW I’ve said at least 126 times) and let us know:  How do you intend to spend your first few hours with the mod once it does finally come out?