Minecraft Mods

Millénaire - Trading and Questing in villages of diverse culture and architecture

It's village week.  This week I take a look at 3 different approaches to improving Minecraft villages. After The Farlanders Mod, and Minecraft Comes Alive, I move onto Millénaire - the final chapter in our village tale.

If you're even a little bit into mods for Minecraft, you've probably heard of Millénaire. The insanely popular village mod adds several greatly diverse cultures into Minecraft, each with their own architecture, look and feel inspired by real civilizations from our history. Norman, Indian, Japanese and Mayan villages spawn in your world when you install this mod, and they serve for much more than just eye-candy on landscapes. Read on for a closer look.

The most stand-out feature of Millénaire are the incredibly diverse 4 (with more planned) cultures of villages, each with their own distinct style of architecture, people, resources, quests, items and language. All of them are inspired by real civilizations and therefore have plenty of source material to use. The first and oldest culture, the  Normans, are based on the French buildings from the 11th century, and therefore have a very medieval vibe to them. The Indians are based on their real-life counterparts and specify in growing rice and building with cooked bricks. They are most often found in deserts. The Mayans stay true to their source from thousands of years ago with lots of stone buildings and temples that look very tribal and wild. Finally, the Japanese use similar materials to Normans, but have their own distinct, Feudal Japan inspired style.

There are also lone buildings that are inhabited by hostile outcasts that you can kill and steal their loot, or specialist villagers (like lumbermen) that you can trade with. They can even be abandoned, giving you a perfect opportunity for looting new items without any effort.

Besides cultures, villages also have a certain type that determines what building they contain and how they look, so a military village will be built around a huge fort while a religious one will use a temple or a church. Every buildings in a village has its own purpose, from mere housing, over farms to big buildings that are the centerpiece of their village. Farms of wood, wheat and other crops added by the mod like rice are common, and there are mines as well as all kinds of different buildings with different purposes. They tend to be very diverse therefore making the villages feel dynamic and alive instead of the staleness provided by Minecraft's default villages.

The villagers themselves speak different languages and have different names and skins according to their respective culture. You can enter the town hall to trade with villagers, which is a mechanic similar to, but improved over vanilla villages. When you enter, the village chief will come to trade with you. They only sell specific items and only buy specific items, which are shown in the interface for trading. The town hall also contains a kind of a bulletin board with information about the village and what materials they need. Selling them the materials they need will speed up the growth of the village and increase your reputation with them. This is one of the main goals of the mod.

If you get your reputation high enough, you can even get leadership which allows you to start your own village of the same culture of which you will be the leader, as opposed to the generated independent villages. This is a really cool mechanic that provides a sufficiently enticing end-goal for the content the mod provides. The mod also adds a variety of culture-specific items like new weapons and armor that you can obtain by trading with the villagers. This is also a nice goal to work towards, and I recommend trying to get the Japanese culture items as they are in my opinion the coolest.

The mod also includes a quest system. You can accept and complete quests given to you by villagers of any culture, which mostly include getting a certain item for them. Completing a quest grants you money, experience and reputation, like it would in an RPG game. There is also a main “Creation Quest” that includes a greater variety of objectives and new locations to find, the end goal of which is getting leadership status with the village. As you help them, villages will grow and develop, making the mod feel very rewarding and giving you the feeling of progress when you help a village.

Of course, you don't have to be a Goody McNicePerson. You can kill villagers and raid them. Killing all the men in a village will allow you to rob all the chests in the village. Be careful with this, as this will tarnish your reputation and will likely make other villagers also hate you and want to kill you.

The mod also features the ability to create, download and use addons for the mod that include new lone villages, village cultures, skins and even texture pack support packs. All of these are available for download from the Millénaire library, and are fairly easy to install (instructions included).

The insane amount of features, customization options and the freedom to approach them in any way you'd like make Millénaire the best village mod around. Its reputation is well deserved and it is truly a must have mod for any mod enthusiast. It is compatible with Forge and Multiplayer so it's very compatible. Get it here:

Download the latest version of Millénaire from the official site now!

And that concludes village week. Tell us if you'd like to see more weeks with themed mod reviews in the comments. Be sure to check out some of the addons in the library for extended awesomeness, and as always, leave your thought on the mod in the comment section below.