Bringing new features into Minecraft is hard to do while retaining the feel of vanilla Minecraft. Be it through art or mechanics, mods often break that unique Minecraft feel. Minestrappolation is an overhaul mod that excels in that category and manages to bring a truckload of new content to the game that feels like a new update by Mojang rather than a mod. Let's take a look…
I'll start off by saying that this article is not a guide and as such will not show you the intricacies of progression through the mod's content or any details like recipes. For that, there is already a fantastic gameplay guide available by the author of the mod himself. This article will focus more on showcasing the features and explaining what the mod does, like most of our non-guide articles do. With that in mind, let's kick off with tiers of progression.
Minestrappolation Tiers of Progress
In Minestrappolation, there is a bigger focus on progression through tiers of play. This means that more things are tiered behind overall progress with the aim of keeping you evenly powerful in all aspect of the game. What this means in practice is that instead of crafting everything at a crafting bench and burning everything in a furnace, you'll need more function blocks to build stuff from the mod and even some of the stuff you're used to from vanilla. For example, there's a carpenter's bench block for making wood stuff and a stonecutter block for stone stuff. One of the most noticable changes here is making chests only craftable through the carpenter's bench, but adding crates that are cheaper and can be crafted with a regular crafting bench. This system continues into late-game via technology functional blocks that allow you to do new things. The mod also makes you start off with only 5 hearts, as you gain the rest (up to 20 by default) by obtaining heart container items in dungeons and similar. Once again, for the details about the new blocks and features check out the gameplay guide.
Now that you're aware of some of the mechanical changes with Minestrappolation, it's time to take a look at the food system and how it is improved. The first noticeable thing is probably the huge new number of crops the mod adds. Aside from the regular wheat seeds, breaking grass will now drop rice, celery, and peppers. There's three more new crops obtained via chests (village, stronghold, dungeon) and those are peanuts, lettuce and cabbage. The final new crop are onions found by breaking the round purple flowers (allium flowers).
But crops aren't the only new food source, as berry bushes will now spawn in the world and are a nice quick source of food if you happen to be in an area where there are a lot of them. Right clicking a bush will pick it which means you make it drop the berries it has and turn it into a bush sapling, resulting in a crop-like system where you don't need to replant every time. The type of berry bush depends on the biome the bush spawned in and affects their texture and drop. There's blackberries, blueberries, strawberries, and raspberries.
All of this new flora isn't for naught, as Minestrappolation adds a plethora of new food recipes so that you can make great use of those new food types. There's everything, from berry jam to a bowl of rice.
While Minestrappolation doesn't focus heavily on terrain generation and won't outshine your preferred biome mod any time soon, it does make a few nice changes that feel in-tune with the vanilla spirit. First of all, it adds two new biomes - the redwood forest and the Frost. The warm redwood forest features a podzol-dirt mix for the ground and big beautiful redwood trees (another addition by the mod). It fits in with the vanilla biomes nicely and adds that final logical wood type that was lacking in vanilla. The Frost, on the other hand, is a cold inhospitable place that grows no plants other than the native frozen oaks and slows down visitors due to its low temperature. The Frost is not particularly useful in the start, but the blocks featured in it are needed for late-game technology, so it has a place in the progression.
The other big change Minestrapp0lation makes to terrain generation is having 5 biome-specific rock types. Now, the underground of a warm biome will feature redrock while colder biomes feature coldstone. There's also oceanstone and icestone, along with the regular old Minecraft vanilla stone for the biomes not logically included in the 4 new custom ones. Each type of stone has their own recipes for tools and important blocks, a tougher deep variant for those deep underground adventures, and even an ore texture so it all fits in nicely visually. The only true difference between the stone types are the decorative blocks, meaning you'll need to get all of them to have maximum color options for interior design.
To make the search easier, Minestrappolation adds a small new feature to the world generation - boulders. There will be random piles of rocks spawned in biomes, allowing you to obtain a type of rock not available in the biomes closest to you.
Moving on from biomes, but staying on the topic of geology, what would an overhaul mod be without new ores? New ores are so common in mods that modders must be running out of unique rocks minerals to name them by. Luckily, Minestrappolation keeps it pretty logical and doesn't add tons of nonsensical ores. There's a couple of new ores to fill in the power gaps between the vanilla tiers, an ore that provides an overworld alternative to glowstone, there's plutonium and uranium that give radiation-like effects but are used as fuel and other late-game ores that are used for the more technological features the mod has.
Some of these ores are extremely rare, while some are common and to be used early on in the game for some of the useful new blocks the mod adds like barrels or function blocks like the melter.
Minestrappolation also adds a bunch of new technological aspects to the game, similar to IndustrialCraft, but not as complex. Some if it is in the form of earlier content, for example the new function blocks like the carpenter's bench and melter that help the mod maintain the tiers of progress intended. Some of it allows you to obtain valuable items from common stuff, for example the alloy furnace that lets you turn rotten flesh into leather and similar convenience recipes that make the later game less of a grind by using what resources you have at disposal for progress.
There's even some super late-game stuff: the melter which lets you let melt blocks into liquid - creating magma and allowing crazy new late-game stuff, the alchemical splitter that splits items and blocks into its core components - allowing you to break useless items down to get the materials you need, the frost generator that generates the Frost biome around it but can cause havoc if left unattended for long, and the crusher which is very expensive but allows you to effectively double your ore take from mining by “crushing” the ore. There's also two important area of effect blocks - the extremely end-game godstone that burns nearby skeletons and zombies and the quantum claimerator that claims the chunk it is placed on for the player and provides protection from others messing with it, which is super useful in multiplayer but useless in singleplayer.
There is, however, the truest of end-game items…
Minestrappolation Hang Glider
While it may not really be the end-game item I hyped it to be, it is probably the coolest one in the mod and therefore deserving of its own section. This relatively cheap to make item will, when held, slow your fall and allow you to glide through the air like Batman. It's very fun and has plenty of practical applications in the game, making it one of my favorite items ever.
And on that high note I end this article. I hope you've gotten a good idea of what Minestrappolation can do for your Minecraft experience. It is large, impressive, well made, and I recommend it wholeheartedly, perhaps in combination with a few others to fill in the gaps it leaves behind (for example, Mo' Creatures for mobs). If you want to check it out yourself you can do so here:
Download the Minestrappolation mod here!
- Install the Forge API.
- Run Minecraft at least once.
- Put the .jar file in the mods folder located in your .minecraft folder.
- For any additional info, head to our big Mod Installation Guide.
- Ready to go! Enjoy.
Like always, feel free to leave any feedback you might have in the comment section below.
Version of mod reviewed: v4.1.0 for Minecraft 1.8.