Build a camp. Found a city. Gather resources. Fight wars. Welcome to CivilizationCraft - a multiplayer mod that meshes Civilization and Minecraft.
In this article we'll give you an overview of the mod and show you, in short, what CivilizationCraft is all about…
What is CivilizationCraft?
Trying to sum up the idea of CivilizationCraft isn't easy, but I'll give it a shot. The mod adds elements of the Civilization games into Minecraft - collecting resources, building cities and expanding. While this might seem like a complete overhaul, the mod still plays largely like vanilla Minecraft. You'll still explore the world, fight mobs, go mining, and unleash your creativity through building. However, the features it adds on top of this enhance it rather than overhaul it, making it a more social experience. Hopefully once I elaborate on the key features, you'll see what I mean.
The goal is to become a member of a civilization or found one, then claim territory, collect resources, and build structures. You start off with a camp, and then once you're setup you either join a city or found one. If you want to play without much interference from other civilizations, you can just keep to your one city and never upgrade it into a full civilization, which is what I did. You progress by amassing resources and growing your city, eventually acquiring lots of territory and growing into a civilization with multiple cities. You can join a civilization right away too, and then just help grow it even further.
How does CivilizationCraft work?
The resources the mod uses adds are hammers, beakers and coins. Hammers are production units, gained from mining coal or diamonds. Beakers are research units that drop from emerald and redstone ore. Coins are currency that replaces XP and are present in all aspects of the game, and you can even trade resources for them if you go broke.
Most of the mod features are accessed through an impressively put together menu called the backpack. It's basically an ender chest that is constantly in the rightmost slot on your hotbar. Once used in any way (if placed it will disappear, naturally) it will open a chest GUI menu with all kinds of options. In here you can adjust settings, view all the info at a glance or find out the details, as well as build and destroy buildings.
One of the main mechanics of the mod is research. Depending on the level of your involvement with running a city, you'll either have to dabble with it or ignore it completely. Research is funded with beakers and done from the town hall. Research will unlock new buildings for you to add to your city, and is the general civilization level of progression. Your personal level of progression is Citizen XP, obtained from various sources like mob tokens, and leveling it upgrades your title as well as gives you the ability to own more land and structures.
Buildings are built using the aforementioned backpack, and usually require a certain amount of hammers to build. They are built by placing the backpack on the spot where you want to build, selecting your building in the GUI, then following the onscreen instructions to confirm building. A bedrock foundation and a chest will appear, and you just put the required number of hammers (and dirt, if the building is floating and needs foundations) into the chest. Once you do, it will slowly start building up, like this: