Good news everyone! We've got a real treat for all of you: Kingbdogz, project lead on The Aether II mod and lead designer at Gilded Games is here to answer some questions about The Aether, Gilded Games and their upcoming game. In this first part of the interview we talk about his work on The Aether and the future of the mod.
Bolded text are the questions I asked, regular text are Kingbdogz's answers. Enjoy!
Let's start with The Aether II. How is the recruiting going?
It actually went quite well! There are plenty of modders out there who were very willing to help Right now I think we've settled upon a good, solid team that will lead the mod forward in its development. That means plenty of bug fixes, optimizations and (eventually) content additions.
The Minecraft modding community is very big with lots of interesting people involved. Did you interact with other teams and modders while working on The Aether?
There are actually a fair amount of modders I have interacted with in the past, namely team members of the Tropicraft development group. They're a really nice bunch of people, all very talented and have produced some outstanding work. I've also talked and developed with people like _303, Shockah, Kodaichi and even Flan, who have all helped with Aether's development in some way. Again, all very intellectual people and very good at what they do.
_303 actually helped me learn a lot of what I know now; before I started modding Minecraft, I had absolutely no idea how programming worked. I learned everything through working with various other members in the community. Some other notable mentions would be LexManos, iPixeli, Risugami, etc. I'm sure I've missed a LOT, the community really is quite huge!
What are your hopes for The Aether project in the future, when the new programmers take over and it goes open source?
Will you allow people to release their own modified versions of The Aether when you release the source?
Although the project will be going open-source, I feel that re-releasing modified versions of the mod is something we won't allow. However, we are going to allow people to send modified code to us for review (through pull requests on our GitHub repository), so that they can request to add new features or optimize existing parts of the code. Likewise, we will also modularize all of our existing systems within the mod so that people can make plugins for Aether II without redistributing our own code.
You're obviously busy with your new project right now, but are there still any new features planned for The Aether, aside from the bug fixes?
Over time, I've learned how to approach the mod's fairly large fan base as well as how to deal with a lot of their criticism, especially without letting it affect my own personal feelings. The Aether really is quite a personal project of mine, I've worked on it for so long now and it's something I've become very fond of. Naturally, when the fan base got very large and I had to deal with a lot of pressure around bugs and release dates, I didn't handle it very well at first. But I've become a lot better and it's been a good learning process for me. I definitely plan to use this knowledge to step forward in my next project.
Read Part 2 of the interview where we discuss Gilded Games and their upcoming project!
For more info on The Aether II mod, check out our guide here.
Feel free to discuss the interview in the comment section below and be sure to stay tuned for more Aether goodness and news on Gilded Games's upcoming project.